![]() ![]() The jump from the tutorials to the sandbox mode, where you build a rocket from scratch and attempt to launch it, was still a considerable one. Each video was entertaining, and it's clear that Intercept Games put a ton of time into them-especially considering the studio scrapped hours of animation in order to craft what they believe to be the perfect tutorial. The tutorial is a pleasant way to jump into the game for the first time. The tutorial includes guides for how rockets work, staging, launching and recovery, making and maintaining an orbit as well as information on things like the navball. Each tutorial includes an animated video explaining the concept followed by a gameplay segment that has you complete a specific task. That's the number one thing."Ī short gameplay demo of Kerbal Space Program 2, launching in early access on Februshowcased a new series of tutorials that guide players through the building blocks of rocket science. "I want to be able to send a copy of Kerbal Space Program 2 to the same people I sent the first one to, and to have them have a relatively smooth ramp into the experience. "Perhaps the reason Kerbal Space Program 2 even exists in my opinion, is to take another crack at making the core concepts of Kerbal Space Program access accessible to a broader audience," Simpson said. That's one of the main things that Intercept Games is hoping to change with Kerbal Space Program 2. Its steep learning curve is more than enough to send first-time players running. That complexity is also the reason it can be so difficult to get into building rockets and flying through space. | Provided by Intercept Games/Private Division Many future rocket scientists and astrophysicists have taken their first step in exploring space by building a rocket to send a silly little green humanoid into space in the first game. Kerbal Space Program is an incredibly complex game with systems rooted in real science. "Sometimes a piece of research will come very hot off the presses and we'll have to figure out what it might look like and our depiction of this thing is going to be the only one for a while." "One thing we're noticing, especially with the more advanced technologies in the game is that we're sometimes the first people to depict something because we're trying to keep abreast of the latest research," said Kerbal Space Program 2 creative director Nate Simpson. It has been building a sequel from the ground up in order to make traveling across the universe possible in-game. Kerbal Space Program 2 developer Intercept Games, believe it or not, is right there alongside scientists studying interstellar travel. Some of the greatest minds on the planet are working tirelessly to make it possible for us to get to the nearest solar system–which is only 4.2 light-years away. That's such a massive amount of space that it's impossible to comprehend. More details on these features will be revealed at a later time.The distance between Earth and the observable edge of the universe is 46 billion light-years. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. ![]() Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. ![]() Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access: ![]()
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